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Haven't done any updates for some time. I was busy working on another freelance project.

Did some setup and rendering tests of my Intramuros yesterday for my upcoming demo reel updates.

Click to view larger image.





Rendered with Vray.
I used bump maps instead of displacement maps here. Rendering a single frame with bump takes only 80sec. I tried rendering a frame with displacement. It took over 4 hrs and !@#$! crashed in the end.

I hope to present an updated reel by the end of next week.

26/02/09





Finally its almost done.



I am pretty tempted to stop here and consider it done. I left out quite a few things already. There are supposed to be 2 bartenders and 2 more fella by the window on the left side. And I am supposed to draw a champagne bottle on the frontmost table. Other things include a watch and a handbag for the lady. In fact you might realise, I cropped the canvas size down from top and bottom and chop 500 pixels off from the left side.

I can only zoom up to 50% for this piece before things start to look ugly closeup. I might consider touch up everything at 100% (3500x5000 for now). For now I have the wanna-end-it-now feeling for this project. I have quite a few painting and modeling projects lined up in mind and I wanna move on asap.

P.S Been wanting to let this off my chest. Adobe will do mankind a !@#$! huge favor by implementing lazy mouse in photoshop.

10/02/09





05/02/09: DiE b0ts~!

I wasn't feeling great so I had to take it out on bots in Rainbow Six Vegas 2



No I don't pwn in this game. In fact I get motion sickness within 10 min playing it. Nonetheless its nice.



I look cool don't I?

05/02/09





Wee~! Free time is precious, so I figured out the best way to spend them will be on this project. And some games. I planned to finish this before Feb, but I had to work the kalesa on the last week, so this gotta drag onto Feb. Hope to finish by this week.



Painted the background and blocked out some of the people. I didn't wanna spend too much time on background stuff so I will juz cut back on details. Dun wanna steal attention from Miss 2009 afterall. The cityscape behind the windows is stock photo. The windows will reflect alot of room light thus making the cityscape not so visible. So there is no point spending time on it.

The toughest part gotta be painting shiny metals. Especially those super shiny ones that reflects the environment around it.



I had to try a few times to get the beer taps to look right. Usually when I paint, I lay down the basic color (midtones), then go on to shadows and general highlights before putting in strong highlights. However this standard procedure doesn't really work on shiny metals. So I tried a different approach. I laid down dark colors (dirty brown/green), then go onto the yellow/orangy highlights and finally strong bright shines. I have to add in hues of blue/green to produce some reflection effect from the environment.

Can't say I am very happy with the results of the beer taps, but I gotta move on first. Might juz tone down the saturation and value later so soft things up. The base of the beer taps are kinda ugly so I decided to cover it partially with a serviette box lol. But even smooth plastic calls for certain amount of reflectivity... :S



The seat base was much easier since it isn't as shiny as the beertaps. I got it right at the first go.

04/02/09





I have done the textures for the kalesa.

Click to view larger image.



Horse and horse hair textures not by me.
Rendered with Metal Ray.

Theres alot of room for enchancement, and I will do so when I have the time (for demo reel purpose). For now its sufficient for the camera.
I will also do the horse texture myself when I have the time.

02/02/09





 
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