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First of all, Happy Chinese Year!

Yea I am 4 days late. Been busy saying it to everyone I see for past few days. CNY isn't really my favorite festival. Everyone always quarrel, get fat and fall sick. You get people smashing metals and drums while lions going around dancing scaring off all the little kids. I, for one, prefer quiet moments tend to get headaches instead of luck. Good thing is you just give out two oranges and you get red packet full of dollars. Better than selling stocks.

I haven't been enjoying CNY though. I was tasked to do some modelling for the freelance project I worked on previously, so I had to put aside my Project 2009 and all the new games I got to rush on this.

Click to view larger image.



Maya
25150 faces (38252 with horse)
49578 tris (75770 with horse)

7 days. Actually 4 since I literally slept like a pig through CNY eve, day 1 and day 2.

Kalesa is a horse drawn carriage used during the days of Spanish colony. I didn't know the official term for it until I stumbled upon a random Flickr link. Wished I got that earlier instead of doing blind googling on "horse carriages" for hours.

The horse model was provided to me to save modelling time (good grief!). The rest I had to make from scratch. The carriage was pretty easy and straightforward, which I finished in 2 nights. The horse harness however was a !@#$%! [censcored] %^$&@!@ bitch. I couldn't really get enough reference pictures that can give me a good idea of the parts breakdown. So basically I had to strain my eyes on every image ranging from size 1600x 1050 to 300x400 (and using abit of creativity) to make out a rough idea of this bugger.



Even still its pretty basic and not damn accurate. There are many parts I had to simplify (actually I had to simplify almost everything) to save me from dragging this until next month. I might continue enhancing it later on, since I plan to add it into my reel.

I still gotta texture it within the next 1 or 2 days. SPAAAArrrrRTAAAAA~!

P.S Last year CNY I was busy modelling my Mini Cooper. This year CNY its a kalesa. Irony of life huh?


29/01/09





Topic: Water+Apple+Japanese+Zombie

Photobucket

45 minutes or so.

A japanese zombie that dwells in a well. Villagers offer it apples everyday so that it won't go to your house at night and eat your cat.

20/01/09





Topic: Lunch box+God+Maid+Year3000

Photobucket

Around 45 minutes.

Been wanting to do this for sometime. Ya know, take one hour everyday and draw...something else.

This is a good opportunity. A daily concept sketch event to take my mind of all those modelling and painting. I aim to keep all my concept sketches below 1 hr.

Link >>Public Concept Sketch Group

16/01/09





I am spending more and more time on this. But still isnt advancing as fast as I had hoped.



Finally got around figuring out the other hand by...well...posing it out myself :D

I struck lottery at the jewellery part. Everything turned out so much easier than I had expected. All those blending options helps alot, especially with the glows. I simply made a few layers for the glow, glint and some for the silver and gold. I managed to create all these jewelleries in less than an hour. And I am pretty satisfied with the result.



References are needed to picture gems and precious metal shine under light. I got too carried away polishing my stones I had to tone it down later so not to make it look like some jewellery advertisment. Its still abit too much now but I will leave it for time being.



I decided its time I start to plot out the background. The perspective lines I drew in the initial draft ain't of anymore use since much have changed as I painted on. I had to draw new lines for the background. At the same time I threw in a simple color block.


16/01/09





Okay this is getting abit slow here. I think I need to speed it up a little before this goes into my stash of WIP-for-good status projects.



Had a little roadbump at the lighting on the hand. Got some trouble picturing the lighting and finding similar references. I am quite happy with the way the tones turned out but the shading still look quite dirty. Need to clean it up abit.

Toned down the dress crease and changed the direction a little. I learnt that the direction of these folds are part if the dress design and can greatly affect how a lady bodyline turns out e.g thinner, longer...

I am having trouble posing the left hand. It seems to make her hand rest on her tighs naturally isnt easy to illustrate at this angle...for me. .___.
Should do more figure drawing.

The wind these days are getting crazy. I have to close all my windows to prevent a mini typhoon raid in my premise.

13/01/09





Drew up the dress today. Like the hair, I gotta spend a few hours researching dress.



I dunno why, but it look kinda old fashion to me? Not sure if its the dress design or if its my drawing.

I had to go through lots of dress designs. Ladies are sure crazy when it comes to dress! I mean there are hundreds of hairdo out there to choose from. But when it comes to dress its like millions! I had to find one to go along with the scene and hair, thus finally settled for this design. I wanted an elegant look along with the jewellery. Of course I gotta admit I am kinda lazy to draw too complex designs.

I might have to edit it someway to enhance the modern look. I'll see.

P.S Simply opening this damn psd file immediately took 1.4 gb off my hard disk! And more after every action... ._.
In case anyone wonder, the image above is at 16.5%. The full image is 4000 x 5500 px.

11/01/09





Work began to loose up so I thought I might spend some time working on this. I don't wanna rename this project to 2010.



I spent a few hours working on the hair. I am not overly happy with the results but I think this may just do until further touch up. I always like to go back and touch up previous portions. Somehow when you take your eyes off it for a while, it looks much uglier when you come back to it later.

The toughest part of hair isn't really on the drawing part, but alot more on deciding on the hairstyle. Never say a girl being too choosy on the hairdo during prom nights, because I just had my share of hours going through options for this girl's hair.

I, being confident about styling my own hair, became a total idiot when it comes to ladies hairdo. Google gives you lots of reference for hair but its hard to find what you want if you got a rough idea but know sh*t about these hairdo names. If you got a female friend who knows about hairdo, go ahead and ask her opinion.

Too many options and dunno which goes best? Draw them out!



Personally I like the middle two, so I decided to go inbetween.



More touchups will come when other parts fall into place, especially highlights and glows.

07/01/09





This is what I have been working through the day and night for. A freelance project requires me to model Fort Santiago aka Intramuros in Manila.

Click to View larger image



9 days with Maya.
13688 faces.
6 maps.

The fort itself in Manila


I learnt alot of things from this project. I mean ALOT. I can almost hear the final fantasy style "RRRRRIIIIIIINNNNNGGG~! LEVEL UP~!" within me. But that hallucination might be due to no sleep for past few days.

Modelling a real building is MUCH harder than I initially thought. When you model a concept design, you answer to beauty of the model. You model a real non-fiction building, you answer to beauty AND accuracy. And accuracy can be a b*tch when you don't got alot of reference photos with you.

Many parts of the building people don't usually take photos of, there is no telling how they form up. Theres only assumption and common sense. And I can use only assumption since I fall short of the latter. Proportion is another PITA. Most of the photos taken are in perspective so its hard to use image plane to make the proportion of the building right. Many parts I have to compare photos with one and other in order to gauge thickness of one object in relative to another. This is where I learnt that no amount of photos can be enough as reference. You never know how one photo that seem pretty useless in showing details can ever help you in modelling proportion.

A low quality but rare photo to show how the walls form. This photo also shows a 5th stone pinnacle on the top of the gate. This is absent in all other photos which left me wondering what was there. It probably broke off at some point of time.


Another photo from wiki that shows it.
http://en.wikipedia.org/wiki/File:Intramuros_002.JPG

Seemingless less useful photo but helped alot in gauging thickness of walls and objects. Also the only photo I found that shows the left side of the fort gate.



Texturing calls for just as much beauty and accuracy. You can't rely on low rez photos for texture, so be prepared with a humongous texture library. However for this project, I can't do the best texture for every aspect and several parts are actually low rez photos touched in with photoshop and some even not properly unwrapped. I would really want to do them properly if I had given more time. But right now I rather not look at anymore things with "fort", "santiago" or "intramuros" in it. Nontheless thanks to this project, I greatly improved my texturing skills.

I also realised I am a f**king slow worker (yea like I dunno...). If the industry to calls for modelling buildings like this in a matter of such short deadline everytime, I will be dead before I hit 30 years old. I should start planning my insurance now.

The greatest thing I have yield from this project is the momentum to forgo sleep for work once again. I can easily work with 3 hours of sleep a day with 5 hours every other day to make up for energy loss, and 7 hours whenever I feel like a pig. The best time to work at home will be 3am to 8am. The worst working time will be evening cos everyone is back home screaming with the whole HDB flat TV on. To get best quality sleep, go 10pm to 2am.

The last great thing I learnt is that white coffee works wonder than other types. The only thing that even comes close will be Red Bull Classic.

05/01/09





01/01/09: Happy New Year!!!

2009!!!

Okay okay, my wish for 2009
- [secret]
- [secret]
- [secret]

My new year resolutions
- I will hit a good balance between healthy lifestyle and work
- I will play less game and work more
- I will finish every project I start
- I will start more projects
- I will work faster
- I will eat less oily food and drink less sugar drinks

Okay, time to break these resolutions!

Happy new year guys!

01/01/09





 
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