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After I learnt about the new 3D Paint tool in the latest Adobe Photoshop CS4, I knew I had to try it out.

I used one of my old models I made in 3Ds Max and unwrapped it. (Yes you have to unwrap to paint it)



I played around with the new tool for a couple of hours learning new stuff and getting used to it. This is what I got.

Click to view image.




This tool is sick. IMO better than polypainting in Zbrush. I mean way better. At least PS doesn't crash out of the blue and make you scream nuts.

(Disclaimer: All the shit below are my personal opinion and does not represent anyone else blah blah blah...you get the idea.)

- 3D Paint in PS runs much smoother than Zbrush, and its capable of going very high resolution compared to Zbrush, which gets cranky once you drive it too high a subdivision. And it seems that CS4 is capable of handling very large images better than the earlier versions.
-Pasting texture from other image source is much, much, much easier than Zbrush Projection Master or ZAppLink. I mean as easy as Ctrl+C then Ctrl+V and Ctrl+E to flatten. Matter of seconds. To do this in Zbrush I have to spend half the time staring at the "COMPACTING MEMORY" on the top left corner.
- You can easily paint specular map and any other maps you would bother to handpaint. Easy to export and apply. And you don't have to flip vertical lol...
- Like Zbrush, you can have many 3D objects in many layers. You can apply different textures on different objects, something you can't do in Zbrush. On each object you can apply many maps like normals and specular. There are options to adjust material settings like glossiness, shininess etc. You can even apply an environment sampler for reflection. In fact you can complete the whole scene with lightings in PS.
- You can render raytrace. Like...wow. But don't expect wonderful results. Afterall, this is the first 3D tool ever in PS. You can also render wireframes, vertices, normals, depth and much more.
- And of course all the standard PS functions work wonders on 3D paint.

However Photoshop is still a texturing tool. Unlike Zbrush, you can't model and sculpt.
There are no fancy basic materials like those in Zbrush.
Painting goes crazy if there are overlapping UVs. In Zbrush you don't even need to unwrap to paint.
Rotating and zooming isn't friendly. I can't find a better way to rotate then having to press K to go rotate mode then B to go back to brush mode. Zooming would be in steps of 50%, 66.7%, 100% and so on with Ctrl +/-. I can't find a better way to zoom. Maybe I ain't looking hard enough.

Still the 3D Paint tool is very useful. Even for 2D digital illustration. Oh yea the other cool feature is the rotate canvas function like Painter. There are many other cool features I couldn't explore in a few hours. For its first 3D capability in Photoshop, I must say Adobe did good. Revolutionary indeed.

27/11/08





Lots of thanks to my friend Puja for sending me this link.

http://www.michaeldashow.com/tips_jobs.html

All CG artist planning to enter the industry, please take just some time to read through it.

I like the way its really straight to the point though it seems kinda long at first glance. Pretty blunt too, nothing to console you at all.

And I dunno why, but the postcard idea seems very funny but interesting.


25/11/08





Spent the Sunday doing some small updates around my webby, mostly on the 3D Gallery. Took this opportunity to recap most of my web languages skills.
I was too tired on the weekends thus didn't do much of my own work.

My school hanged some banners outside the campus. I got some of my works on it! Oh yea!


24/11/08





21/11/08: HOLY SHIT!!!

ARGH!!!!

I deleted every single copy of Natalie's ztool files down to the last!!!

WHYWHYWHYWHY!!!

Kill me thanks.

21/11/08





Got clearance from the school to post this up, finally.

This is the final film project for my course. It took 3 months with a team of 4 members and too many obstacles to mention.




















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Since there are no proper credits (yet), and the school hasn't officially shown this film, I supposed I should juz put the watermark there to protect my school and team's interest.

But anyway here's the proper credits list.

Me - Girl modelling. Environment modelling (corridor). Lighting.
Jerome Lim - Creature modelling. Environment modelling (door area). Lighting. Compositing.
Dian Anggraini - Girl rigging and skinning. Animation. Compositing. 2D animatics. Storyboard.
Eugene Tan - Creature rigging and skinning. Animation. 3D animatics.

20/11/08





18/11/08: Crysis Warhead

Took a Saturday off to play this game. Its the continuation of Crysis at a much cheaper price but smaller box (and shorter gameplay). This time you play Psycho (while Normad was somewhere else shooting aliens).

I read the reviews and most said the game can be completed in 6-7 hrs. I took a damn 12 hrs to beat it. Its probably my play style. Sometimes I like to act like Rambo while other times I run around like ninja stealth killing.

Less laggy than Crysis. Supposingly they optimized the game to run smoother on lower specs while retaining all the breathtaking graphics.
More weapons. Though I have no idea how to use half of them.
More enemies, but nowhere cleverer than the previous.

Best thing to do when ur stress. Wreak havoc.

KA-BOOOM!


Enjoy the fantastic graphic of Crytek Engine. Click to view.



I kinda played too much game last week. I had a sudden crave for games since I finished my film. Deprived?

18/11/08





12/11/08: Demo reel ish up!

I have uploaded my first version of demo reel. Its in the well, REEL section duh ._.

Anyway here it is




















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I will continue to work on my game spec environment and character model before I update it again.

12/11/08





11/11/08: Colonization

Does this game brings you memories?




Well its back after so many years with a new game engine from Civ IV!




I actually spent my weekend playing this game when I should be working my ass off on the reel model.
But I don't care mwauahaha its nice!

Screenshot of the downright unfair Royal army vs my colonial army.

Still I kicked his butt...

...and I mean real bad!


Alright. Finally back to work!

11/11/08





Finally got around finalizing her and got her rendered for my demo reel.



I have been busy cooking up a wip version of my demo reel for submission. After that I will spend a week or two on finalizing half of the reel and maybe another couple of weeks to finalize the remaining. I hope I can finish way before November ends. I need to start looking for a job.

03/11/08





 
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