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31/10/08: Dying

I am dying soon.

I got a fever for days. Its flactuating, turning for better and then bad from time to time.

I can't sleep. I got so many work unfinished.

I tried to stay up late to work with the fever. I end up with a terrible headache. It aches so I can't get to sleep. Then it aches even more.

I am losing my appetite. With the headache and fever and my half dead soul I can't swallow nothing. Then my fever get worse. Yeah and the headache.

I can't sleep well. I can't eat well. I feel so tired.

And I got so many work unfinished.

Please attend my funeral. Thanks.


P.S I found out that many part of the head can ache. Especially around the edges of the skull near the neck and eye area. Even the mouth and jaw area. I will continue to experiment on more areas and maybe press the wrong spot and knock myself out for some sleep.

31/10/08







A fast buddha sculpture I made in zbrush for my Japanese temple environment. I didn't wanna spend too much time on it, as it will be a low poly game model statue with most details lost to weathering.

I did the base model with zsphere. I will be retopo-ing this into low poly model and then export into Maya for unwrapping.

20/10/08





Added few items to the gallery. Scanned those concept design sketches I have made and refined. There are still many design yet to refine in my folder. I will just do them slowly. But it seems new ideas are popping up at a faster rate then I can refine those drawings.





These thumbnails are not clickable. Please view them in the gallery. :p

17/10/08





Render test on Natalie.




Rendered in Maya mental ray.

I did a simple 3 point lighting for her, with an extra 4th back light to even out the falloff on both side.

I will render the full turntable for her once I got solve all the problems on her hair.

Meanwhile the film isn't going too well. Still got almost 20 scenes lighting to set up. And I have to animate her facial expressions and eyes. The shaders ain't reacting too well to the light :(

11/10/08






09/10/08





 
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